Close Menu
geekfence.comgeekfence.com
    What's Hot

    Wilkie refers gambling concerns to anti-corruption commission

    August 13, 2026

    Lumen ready for AI traffic rush – with programmable fabric and “more fiber than anyone”

    August 13, 2026

    With a feel for physics, AI models simulate a wider range of real-world scenarios | MIT News

    August 13, 2026
    Facebook X (Twitter) Instagram
    • About Us
    • Contact Us
    Facebook Instagram
    geekfence.comgeekfence.com
    • Home
    • UK Tech News
    • AI
    • Big Data
    • Cyber Security
      • Cloud Computing
      • iOS Development
    • IoT
    • Mobile
    • Software
      • Software Development
      • Software Engineering
    • Technology
      • Green Technology
      • Nanotechnology
    • Telecom
    geekfence.comgeekfence.com
    Home»Software Engineering»Blender and Godot in Game Development with Simon Thommes
    Software Engineering

    Blender and Godot in Game Development with Simon Thommes

    AdminBy AdminDecember 30, 2025No Comments2 Mins Read8 Views
    Facebook Twitter Pinterest LinkedIn Telegram Tumblr Email
    Blender and Godot in Game Development with Simon Thommes
    Share
    Facebook Twitter LinkedIn Pinterest Email


    Blender Studio is the creative arm of the Blender Foundation and it’s dedicated to producing films, games, and other projects that showcase the full potential of Blender. The studio functions as both an art and technology lab and pushes the boundaries of 3D animation through open productions. All of their assets, production files, and workflows are shared publicly, which gives artists and developers valuable resources to learn from and build upon.

    Most recently, Blender Studio released its second game, DOGWALK, where the playable character is a dog exploring snowy winter woods with a child. The project was built entirely with open-source tools including Blender, the Godot engine, Krita for concept art, Kitsu for project management, and Linux.

    Simon Thommes is a Lead Technical Artist at Blender Studio and a developer on DOGWALK. He joins the podcast with Joe Nash to talk about Blender Studio, the process behind building DOGWALK, and developing a pipeline between Blender and Godot.

    Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

    Please click here to see the transcript of this episode.

    Sponsors

    Capital One’s proprietary AI solutions are built on their modern tech stack. Their engineering teams are using real-time data at scale, applied research, and the power of cloud platform standardization and automation to embed customer-driven AI solutions throughout their business.

    Explore AI at Capital One:

    You’re a developer who wants to innovate—instead, you’re stuck fixing bottlenecks, and fighting legacy code. MongoDB can help. It’s a flexible, unified platform that’s built for developers, by developers. MongoDB is ACID compliant, Enterprise-ready, with the capabilities you need to ship AI apps—fast. That’s why so many of the Fortune 500 trust MongoDB with their most critical workloads. Ready to think outside rows and columns? Start building at mongodb.com/build.



    Source link

    Share. Facebook Twitter Pinterest LinkedIn Tumblr Email

    Related Posts

    SED News: The Kimi Moment, Runaway AI, and Tokenmaxxing

    August 11, 2026

    Jason Gorman on The Effective Use of AI For Software Development – Software Engineering Radio

    August 7, 2026

    The Terminal as an Agentic Interface

    August 6, 2026

    Sonali Varde on AI and the Engineering Manager Role – Software Engineering Radio

    August 2, 2026

    Docker and Sandboxing AI Agents

    August 1, 2026

    Tabs Versus Spaces: Defining a Coding Standard

    July 30, 2026
    Top Posts

    Understanding U-Net Architecture in Deep Learning

    November 25, 202575 Views

    The Next Paradigm in Efficient Inference Scaling – The Berkeley Artificial Intelligence Research Blog

    May 16, 202642 Views

    Is it too late to start learning AI and machine learning in my 30s or 40s?

    April 9, 202637 Views
    Don't Miss

    Wilkie refers gambling concerns to anti-corruption commission

    August 13, 2026

    Independent MP Andrew Wilkie has taken the fight over gambling reform to the National Anti-Corruption…

    Lumen ready for AI traffic rush – with programmable fabric and “more fiber than anyone”

    August 13, 2026

    With a feel for physics, AI models simulate a wider range of real-world scenarios | MIT News

    August 13, 2026

    Monitoring beyond SNMP: Turning your network into a sensor

    August 13, 2026
    Stay In Touch
    • Facebook
    • Instagram
    About Us

    At GeekFence, we are a team of tech-enthusiasts, industry watchers and content creators who believe that technology isn’t just about gadgets—it’s about how innovation transforms our lives, work and society. We’ve come together to build a place where readers, thinkers and industry insiders can converge to explore what’s next in tech.

    Our Picks

    Wilkie refers gambling concerns to anti-corruption commission

    August 13, 2026

    Lumen ready for AI traffic rush – with programmable fabric and “more fiber than anyone”

    August 13, 2026

    Subscribe to Updates

    Please enable JavaScript in your browser to complete this form.
    Loading
    • About Us
    • Contact Us
    • Disclaimer
    • Privacy Policy
    • Terms and Conditions
    © 2026 Geekfence.All Rigt Reserved.

    Type above and press Enter to search. Press Esc to cancel.